Multiturret and multigun mechanismy use and should be developed further.
炮塔和多炮管机制已经测试高几回了,但没太大用处,也没觉得这个机制应该继续进行开发。
Most of the secondary weapons are pretty much useless (such as the Maus gun) for their tiers, so it’s most likely the project was shelved completely due to the “what is the point of developing something that players will never use anyway” reason. One of the few exceptions would be the B1 hull gun.
多数车的副武器在同级都没太大用处(比方说耗子脑瓜顶上的机枪),所以因为“我们为什么要研发一个没有人会用的机制我们又不是バカ”的理由,多炮塔机制无限期的推迟着。不过有几个例外,比方说B1车体那杆炮。
This is how the reload mechanism was planned/tested by the developers: there is a button, switching between available guns/turrets, each has its own loading time, so for example by pressing the right key on M3 Lee, the GUI switches, it is noticeable because the camera switches a bit as well and centers over the active gun (for example it switches above the 37mm turret). The concept worked, but had following issues:
以下是开发者计划/测试的多炮塔机制实现方式:有这么一个按钮,能够在可用的炮塔/主炮中切换,每个炮都有独立的装填时间,所以在切换的时候UI会有些许变化。这玩意比较容易被察觉,因为在切换的时候视角会略微切换以下使得当前活动的主炮能够在视角的中央。(比如那个逗比m3切到炮塔的37毫米炮)概念可行,但是有点问题:
poor gun performance: the extra guns are almost always worse than the original guns of the tank and in most cases would be completely useless, providing “extra annoyance” only to the target. It was also mentioned it would confuse the players, who would then either switch to the wrong gun because it was “firing faster” or would simply be confused by the concept of more guns itself. Additionally, the rapid fire guns could be abused for permatracking in some cases.
炮的体验很差:额外的这门炮通常都很渣,一般情况下这门炮就会完全无用,只会让目标觉得“叮叮当当真烦人”。而且前文也提到过这玩意能迷惑玩家,因为这些炮射的比较快,也可能就完全被这个概念本身所迷惑。而且某些情况下这机制会导致速射炮泛滥。
gameplay: there are issues with the concept, such as “how would the aiming work”, “would the gun be pre-aimed when switching”, “what about spamming the switch between reloads” etc. – the developers specifically don’t want the game to become a DPM race á la World of Warcraft, where in order to maximize DPM, you have to mash a skill every second (SS: I can confirm that, maximizing the DPS patterns was sometimes really exhausting to the point the paladin had a mod that told you what skill to press next to maximize your DPM)
游戏表现:这个概念本身就有问题,比如“怎么瞄准”,“两门炮切来切去会怎样”,等等等等—开发者们不想把这个游戏变成dpm大战,亦或者是另一个魔兽世界,为了最大化输出,你必须得脸滚键盘。
All this happened basically as early as 2012 and the feature was shelved ever since. There are some tanks on the developer list that are basically “frozen” because of waiting for this feature, such as the Soviet T-35, T-100 and the French pre-war heavy tanks. These will not appear in World of Tanks until (if at all) the mechanism gets implemented.
所有这些基本上都是从2012年开始的,从那以后这个计划就一直积灰。因此,类似于T-35,T-100这样的车的卫星也一直没能回收。这些只会在多炮塔机制引入之后才会引入的(当然如果真的会引入多炮塔机制)。
the developers thought about adding or reworking a for
originally, the IS-4 was supposed to use its historical gun only, which was the D-2nted this gun firing gold ammo as silver and some even more advanced ammunition as gold along with better soft stats, but it didn’t work for tier 10
原本杠4只打算给历史上的配置,也就是主炮用蛋25疼,但是SB想让这车默认打金币蛋当作银币蛋,然后引入一种更叼的炮弹当作金币蛋以获得更多软实力,但是后来考虑了一下这模式还是不适合10级车
at one point (SS: very long time ago), IS-7 was considered a mistake because the design was “too powerful”, the developers even considered replacing it, but in the end, the vehicle was too popular and so they did let it be
很久很久以前,杠7被认为过于强势,程序猿们考虑过直接把它换掉,但是最后这车因为保有辆太高而让其待下去了
however, developers are considering replacing tanks that are unhistorical and aren’t TOO popular (this is not the case of WT E-100, as it is very popular, but the FV4202 and FV215b (120) are prime candidates for this)
但是程序猿还在考虑替换不历史+保有量低的车(没有白云,因为保有量相当高,但是4202和215b在考虑范围之内)
British tank Archer (with a 17pdr) is intended for the second line of British TD’s or it might come as a premium, the tank is apparently supposed to be driven the was Crusader artillery is, it has “low priority”, but the Crusader SP “driving fast backwards” system was a success and so this tank is scheduled for implementation with it
英国的带17磅炮的 Archer既有可能成为英国2线td也有可能成为金币车,这辆车本来想像十字军火炮那样来,这车“优先度较低”,但是十字军火炮这逗比的倒车比前行快的设定很棒很成功,所以这辆车也要引入
no BMP’s and flame tanks in WoT
坦克世界没有BMP和喷火坦克,也不会有
the Sturmtiger model is already done, but the developers for three reasons: “too big issues with balance”, “there are better things to implement” and “wait for its branch”
突击虎模型早就做好了,但是有3个问题:平衡是个大问题,有更好的东西引入和等出整条线
Churchill AVRE could appear in World of Tanks as a part of an “assault branch”, but suffers the same fate as Sturmtiger (same reasons why it is not implemented)
丘吉尔AVRE可能会以突击线的形式引入坦克世界,但是会有和突击虎相同的命运(同样这玩意也没引入)
(SS: this might require an explanation – some time ago, probably a year and half back, the developers were considering an entirely new class of vehicles – “heavy assault guns”. No new info appeared on that ever since, so it’s likely the idea was scrapped in the concept stage and kinda “took” the Sturmtiger and the Churchill AVRE with it)
ss:这可能需要点解释,大约一年半前,毛子考虑过出个新车型—重型突击车,之后就没消息了,估计就因为这个概念使得突击虎和丘吉尔AVRE拖到现在
some developers want the Italians to have a separate tree, but they lack hightier tanks (SS: that is true, Czechoslovakia itself for example has more hightier stuff than Italy, Italian hightiers are extremely problematic, Italy can barely build a complete medium branch – and hightiers would be either some sort of Leopard models, or modified M47 Patton)
有些开发者想要单独意呆梨线,但是他们发现这帮逗比几乎没有高级车(ss说这是真的,不像捷克斯洛伐克有那么多高级车,意大利的高级别车辆是个非常严重的问题,即便有的高级车也是豹1和m47巴顿的改装型)
developers considered at some point minibranches of Israeli, Brazilian and Argentine tanks, the idea was considered interesting but there was a lack of high tiers and the Israeli branch was considered “compromised by foreign designs” (SS: as in, full of copies)
程序猿也考虑过出一些迷你线,比如以色列,巴西,阿根廷。想法不错,但是…没有高级车,而且以色列“全是山寨”
《坦克世界》是一款在2010年由Wargaming公司推出的战争网游。于2010年10月30日在俄罗斯首发,2011年4月12日在北美和欧洲推出,2011年3月15日在中国由空中网代理推出。 ...
【永劫无间NBPL】XSG横扫赛场卫冕三连周冠,所向披靡无人能敌!!!