坦克世界17号Q&A:系统优化及谢尔曼的削弱计划

米虫 2014-04-17 互联网
16.4.2014- the game will not stop working on Dx9 anytime soon游戏不会很快对Dx9停止支持- the Schurzen on new Panzer IV Ausf.G are part of the armor model, they work新4号G型上裙甲是装甲模型的一部分,它们会像装甲一样发挥

16.4.2014

- the game will not stop working on Dx9 anytime soon

游戏不会很快对Dx9停止支持

- the Schurzen on new Panzer IV Ausf.G are part of the armor model, they work

新4号G型上裙甲是装甲模型的一部分,它们会像装甲一样发挥作用

- Storm confirms: 12 tanks will be buffed in 9.1, 8 tanks will be nerfed

Storm证实:9.1,12辆车会加强;8辆削弱。

- the sound of the tank destroyed in 9.0 – Storm doesn’t know whether it’s “realistic” – the feedback is that half of the people think it’s fine, other half think it’s like a “pop” and not an explosion. The sound itself was recorded based on a 152mm shell explosion

9.0版本中的车辆摧毁音效——Storm不知道是否是真实的——从反馈结果来看一半玩家认为挺好,另外一半认为像砰砰声,而不是爆炸声。这个音效本身是基于一枚152mm炮弹爆炸录制的。

- there will be only one client, but it will be possible to select via the launcher, whether you want to download HD models or not, at least that’s how the work in progress looks like, it’s possible that it might change still

只会有一个客户端,不过可以在登录器上选择是否要下载高清模型,至少现在开发进行中的就是这样,或许以后仍旧有所变化。

- updated (HD) tanks on standard render appear without shaders and look “flat”, because the old tanks had the shadows drawn directly into the textures, while they are calculated in real time now, but that goes only for improved render, on the old one, it looked ugly. Developers will make some feature to work around this.

更新的高清坦克在标准模式下看起来“扁些”,因为旧的坦克是把阴影直接绘制到贴图里的,而现在它们是即时计算,不过那需要运行在改进模式下。在旧车上看起来确实丑点,开发人员会做一些功能来解决这个问题。

- the algorithm for automatic graphic selection is “complicated”, details cannot be disclosed

自动选择画质的算法是“复杂的”,详细信息不会公布。

- apparently the fact that the M4 105mm and 76mm shell reload time was nerfed only for top turret might be a bug

M4谢尔曼 105mm 和76mm 在顶级炮塔上装填时间的削弱可能是一个bug(译注:应该是真的削弱,毛子说M4有点过强)

- “jumping” icons on minimap (SS: as in, they do not move smoothly, but sometimes jump) are done so intentionally (SS: to sa-ve bandwidth)

小地图上“跳动”的图标是故意这么做的,为了节省带宽。

- apparently, the map “Swamp” has fu-cked up lighting now (too bright) (SS: Widepark too)

黑暗沼泽太亮了,慕尼黑也是这种情况

- Storm will discuss the idea whether the icons of the crewmen in hangar should ha-ve darker background, so they are easier to read

Storm 会讨论下车库内车组成员图标的背景更深一些的想法,这样可以更易于观看。

- in total 75 percent of all players ha-ve assault and encounter modes enabled

75%的玩家开启了攻防和夺旗模式

- apparently the 105mm Sherman mantlet-turret part is not historical, Storm states that unfortunately, turret cannot be changed with the gun

谢尔曼炮盾-炮塔不符合历史,Storm表示不幸的是,炮塔不能随着炮改动。

- there is also apparently a bug, where after you reset your computer (or during new computer bootup), the performance (FPS, sound lags) of WoT is for first few battles extremely low. Developers are working on a fix, but no ETA is currently known.

有这样一个bug,在你重启电脑,或是在新装机的电脑上运行WoT,首次进入战斗的游戏性能表现相当的差,比如帧数,声音卡顿之类。开发人员正在修复,但具体时间未知。

- there will be no hotfixes after 9.0 regarding FPS, there will also be no rollback on the HD models or new render, developers will work on it further though so it looks better, there will apparently be a hotfix dealing with some lighting issues (SS: not sure what that is)

对于9.0的帧数,不会有小的修补程序,也不会在高清模型或新的渲染下恢复,开发人员会进一步的努力以便它看起来更好。不过在一些光照问题上会有一个小修复程序。

- there will be an option to play historical battles with platoons

会有一个带组队的历史战选项

- work on lighting system will continue

光照系统的开发仍会继续

- there will be new grass render system

会有新的草地渲染系统

- true multicore support for SLI and GPU will come this year

今年会有真正的SLI 和 GPU 多核支持

- when it comes to US tanks rework to HD, Patton and Pershing do ha-ve priority

当美系车重做高清模型时,巴顿和潘兴会有优先级。

- roaming will not come very soon, because a lot of things ha-ve still to be tested

跨服不会很快来到,因为很多东西仍在测试中。

- the solution to deal with tank hatch “weakspots” by making them into spaced armor was not accepted (SS: this was proposed by a player, never seriously considered)

通过把舱盖观察孔做成间隙装甲的方式来把他变为弱点,这个方案不会被受。

- apparently, the cases where a huge 150mm shell just goes through light tank suspension without damaging the tank are historical

一枚150mm 的大口径炮弹穿过LT履带而没有造成伤害是符合历史的。

- regardingthis list of potential vehicles to buff– Storm: “Many do appear on the list by the way”

关于这个潜在的车辆加强列表– Storm: “许多车出现在了这个表格上“

坦克世界17号Q&A:系统优化及谢尔曼的削弱计划

- vehicles turning on their roof and Ha-vok will appear most likely in 9.2

翻车和Ha-vok引擎很可能在9.2和大家见面。

- developers ha-ve not yet tested the tanks turning on their roof

开发人员尚未测试车辆的翻车效果

- Storm confirms: the depression numbers listed in Panzer IV 9.0 changes apply only when the gun is aiming at the side (Schurzen)

Storm 证实:9.0版本中4号俯角的改动指的是炮口指向车身侧面的俯角。

- Panzer IV/V and Panzer IV Hydro won’t be buffed

IV/V 号 和 IV 液力不会加强。

- apparently there will be no new graphic settings in 9.1, but the developers will work on optimization

9.1没有新的图像设置,不过开发人员仍会优化

- accuracy of tanks will be reduced(SS: that’s a big one, unless it’s Storm’s brainfart, like that thing with arty nerf)

坦克精度会降低

- M6A2E1 will not be buffed

M6A2E1不会加强

- T-54 will not be buffed or nerfed in 9.1 apparently

T-54 在9.1不会改动

- there are many reports about graphic bugs with Nvidia M series graphic cards (GT650M for example), developers will investigate

有许多报告反映N卡M系列有图像上的bug,比如GT650M。

- while lowtier tanks ha-ve earning bonus in historical battles, lowtier premium tanks in historical battles won’t get special bonus, they will earn as much as normally (the increase was apparently planned, but they decided not to do it)

历史战中低级车会有收入加成,低级金币车没有,和普通车一样。(原打算是要给金币车加成的,后来放弃了)

游戏介绍Introduction

《坦克世界》是一款在2010年由Wargaming公司推出的战争网游。于2010年10月30日在俄罗斯首发,2011年4月12日在北美和欧洲推出,2011年3月15日在中国由空中网代理推出。 ...

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