14.4.2014
Posted on April 14, 2014bySilentstalker
Check out Listy’s article about the 1974 Cyprus war!
Also, I wanted to post this before, always forgot – check out a (belated) interesting take on the WGL Warsaw finals…
- apparently, new clan functions will appear in 9.1
9.1会有新的军团(工会)功能出现。
- “yellow” damaged optics do not reduce vehicle vierange, only red do (by 50 percent)
“黄色”受损的观察设备不会降低车辆的视野,只有变红会降低50%
- “yellow” damaged tracks also do not reduce tank mobility
“黄色”受损履带也不会降低车辆的机动性。
- transission and engine are currently the same in World of Tanks, but for game purposes, there will be a separation implemented (SS: as in, hitting tranmission will be different from hitting the engine)
变速器和发动机目前还是一体的,但为了游戏,以后会单独加入游戏。
- the “10 caliber rule” (SS: a shell flies the distance of 10 its calibers upon entering the tank, after that it disappears, eg. a 100mm shell flies for 1000mm) counts from the point of penetrating the armor group, the penetration of which causes damage to the tank
10倍口径原则是炮弹从穿过车辆的装甲组并形成伤害的位置开始计算。
- T95 is doing fine statistically
T95 的统计数据一切OK
- changes and rebalances to the game mechanics will come this year
今年会改动和再平衡游戏内机制
- devs are completely satisfied with tier 8 regular tanks’ creditmaking ability
开发人员对8级普通车的打钱能力相当满意。
- new French medium branch in 2014? “No comment” (SS: nope)
新法国中坦会在2014?无可奉告
- the credit and XP requirements to level up arty are “just” (SS: as in, fine, won’t be changed)
升级火炮所需的经验和银币很适中,不会改动。
- apparently, a situation, where in team battles, when you hve a 50 percent or so winrate and get thrown to battles with elite clan teams is fine: “For TB balance we use team battle statistics, not an abstract winrate percentage or some third-party efficiency rating”
在7/24模式下,你的胜率有50%这样子,会被分到和精英的工会一方战斗,这种情况没问题:”对于7/24的平衡我们就用它的统计数据,而不是一个很抽象的百分比,又或其它那些第三方效率评级“。
- the limits from historical battles on gold ammo are not planned to be inroduced to random battles (SS: no gold ammo hardcap)
不会像历史战那样在随机模式下也限制金币弹数量。
- new coats of arms of cities/regions are possible
新的城市/城区徽章是有可能加入游戏的。
- developers don’t make changes of the game based on forum topics just because it has a lot of “positive reputation”
开发人员不会基于论坛主题只是因为有很多的好评就去改动游戏。
- 2014 premium medium tanks will be for “various nations” (SS: as far as I know – Britain, Japan, Germany, USSR)
2014金币中坦有几个国家,据SS所知,有英国、日本、德国、苏联。
- these prems will come straight in HD
这些金币车会直接以高清模型加入游戏。
- the exact number of new HD tanks per patch is not yet sure
每个版本确切的高清模型数量尚未确定
- for now, new historical battles will be only from WW2
暂时,新的历史战役只来自二战中
- there are no plans for further tank splits á la Panzer IV and StuG
不打算进一步拆分4号和3突啦!
- roaming will not come anytime soon
跨服功能不会很快来到。
- T-54 vs Centurion “Middle East” historical battle has a problem that there are no Arab and Israeli crews
T-54 vs 百夫长在中东的历史战存在一个问题,就是没有阿拉伯和以色列车组成员啊。
- apparently, in 9.0 Object 430 was made bigger, its camo will not change
9.0,430工程变大了,不过伪装没有改动。
- ingame Object 430 engine horsepower (580 hp) is historically correct, wikipedia is wrong
游戏里发动机的马力是正确的符合历史,WK上不对。
- according to SerB (from Kubinka), first elements of Haok (destructable buildings, realistic destruction of walls) should come in 9.2
根据SerB 所说,Hvok引擎首次带来的元素(功能)(可摧毁的建筑物,真实的围墙破坏效果)应该在9.2版本来到。
- the fortification mode (“bases”) will be client-side, not browser-based
要塞模式会在客户端,不是在浏上。
《坦克世界》是一款在2010年由Wargaming公司推出的战争网游。于2010年10月30日在俄罗斯首发,2011年4月12日在北美和欧洲推出,2011年3月15日在中国由空中网代理推出。 ...
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