- both penetration and damage of shells are decided separately and independently, that’s the reason why high-pen shells don’t do more damage to targets with thin armor
穿深和伤害之所以分开和单独计算,是因为高穿深的炮弹并不会对薄弱的装甲造成更多的伤害
- SerB states that it’s not true that when hitting thin armor, a shell retains more of its kinetic energy and thus it does more damage
SerB指出击中薄装甲时,炮弹本身保留更多的动能,它造成的伤害也会更多,这样的说法不是真的
- SerB states that the bot-detecting system is working
SerB 说挂机检测系统一直在工作中
- not everything will be destructable in the new physics system (SS: for example bridges won’t be)
在新的物理引擎下,并不是所有的东西都能够被击毁,比如,桥就不能被击毁
- IS-6 has not become the most numerous tier 8 hea-vy tank after the New Year event
新年免费获得IS6活动之后,并没有变成它的数量在8级金币车里是最高的
- LT role on city maps, according to SerB: “recon, scouting and raiding the rear”
根据SerB的说法,LT在城镇地图的作用:侦查、蹲守和暴菊
- in historical battles, the vehicles fighting Tiger II will be just like in real life: T-34/85, SU-100, IS and ISU-152 (“as many as it is necessery”)
历史战中,和虎王战斗的车辆就像现实中一样:T-34/85, SU-100, IS and ISU-152 (需要多少,就上多少)
- there will not be “multi-stage” historical battles (SS: as in, players starting on lower tiers and spawning with higher tier vehicles)
不会有多阶段的历史战,意思是玩家开始的时候用低级车,然后升级为高级车
- Soviet vehicles without 122mm guns fighting Tiger II’s and Ferdinands in historical battles? “Oskin managed to do it somehow even without a 122mm gun”
历史战里,苏系车在面对虎王和废铁男时 没有122炮?Oskin 甚至在没有122炮的情况下都能做到干掉虎王,难道你不能?[Oskin ——苏联坦克手]
- improving sky textures has low priority
天空贴图画质提升的优先级较低
- fire mechanics apparently won’t be changed
着火机制不会改动
- Q: “What’s with the draws in team battles?” A: “Fight to win then, we do not mind”
在7/42模式里平局了怎办?那就去战胜他们啊,我们不介意你们这么做
- there will be quick (one click) crew moving between tanks and there will also be an option to quickly retrain the entire crew to a new vehicle
车辆之间的成员移动将会很快(一键完成),还会有把旧成员换到新车上,可以一键全部再训练完成。
- Type 59 is worse than T-34-2 “by the fact the T-34-2 has the top gun and some others too, like mobility”
59比34-2差?原因是34-2有顶级炮并且还有其它方面,比如机动。
- according to Storm, tank drifting is realistic
来自Storm的说法,游戏内车辆漂移是符合现实的
- invisible walls do not exist practically anywhere on the maps according to Storm, apart from extreme cases like the castle on the Himmelsdorf map
根据Storm的说法,隐形墙在地图上几乎不存在,除了像锡城里的城堡这样的极端情况。
- Storm stated it’s possible that a tank will be able to move somehow even when it loses one track, he has been convinced by seeing documents that it’s possible
Also, Storm, addressing players, who say that the leaked Kharkov map is a “copy of Ruinberg”: “You are all fu-cked up and not undergoing treatment” (SS: as in “you should be treated for that”)
Storm指出车辆断了一条履带,在某种情况下也能够移动,他看到过这方面的资料,相信这样的情况是可能存在的
This is by the was the historical photo, on which the Kharkov map is based:
下图就是哈尔科夫真实的历史照片
The buildings in the northwest corner were apparently somewhat removed, but Storm said there are weren’t historically many buildings up there anyway.
西北角的建筑物有些被移除了,不过Storm说历史上那里就没啥东西
In other news, the office of Taktikal Press (Wargaming’s publishing company) apparently got raided by FSB after some idiot reported it for preparing a terrorist attack on Sochi olympics by (if I understood it correctly) producing biologically infected fruit juices.
还有一些其它方面的新闻,Taktikal Press办公室(WG旗下的出版公司)被俄罗斯联邦安全局进行了突击检查,原因是一些熊孩子举报他们准备生产带细菌的果汁对索契冬奥会发起恐怖袭击。